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Team fortress 2 scout ekko
Team fortress 2 scout ekko





team fortress 2 scout ekko

If you don’t have to deal with his Sentry Gun, simply dodge his shots while returning fire. A lone Engineer is a simple target: He’s like you, but with less mobility. However, if he is paired with a Medic or is using the Natascha, it is generally a good idea to retreat to your teammates. You can double-jump over or onto his head to confuse him while continually dealing damage. If you must directly face a Heavy, stay in his face while circle strafing to avoid his fire.

team fortress 2 scout ekko

If he is already aware of your presence, try popping in and out from behind cover to reduce the damage you take in-between your shots. The element of surprise is your strongest weapon: You can kill the beefy Heavy with just a few point blank shots, so it's best to attack while he doesn't have his Minigun spun up. His Minigun can mow you down faster than you can land a single shot on him. Be cautious when approaching a Heavy from any range. Stay at medium range to avoid his melee attacks, then close in once he switches to the Grenade Launcher. A Demoman with the Chargin’ Targe is even more vulnerable to weapon heckling. If need be, take alternate routes to avoid his Sticky traps or ambush him. Your speed lets you quickly get within close range of the Demoman, past his Grenades and Stickybombs, where he is weakest and can potentially damage himself. His high damage output means nothing if he can’t hit you. When out in the open, you are easily capable of dodging a Demoman’s indirect projectiles. Avoid facing a Pyro in an enclosed area or narrow corridor, as he can use the compression blast to shove you into a corner for an easy kill. Weapon heckling is less effective against a Pyro, especially if he has the Degreaser, as the ranges of his weapons are comparable to those of yours. Backpedal while whittling away at his health with any of your ranged weapons. You will want to use your speed to keep out of his Flamethrower’s range while staying close enough to deal heavy damage with your Scattergun. It is best not to get hit at all, as the afterburn will take off up to half of your maximum health. If you are having trouble, the Soldier’s slow speed makes him unable to pursue you as you retreat.

team fortress 2 scout ekko

It may be optimal to maintain a medium distance from a Soldier so that you have sufficient time to dodge his shots. Use your mobility to never allow the Soldier take the high ground, where he is the deadliest and can freely rain rockets from above. Your speed and double-jumping should be enough to avoid being directly hit by a rocket while nearby cover can be used to avoid the splash damage. If you can stay in the air, he will find it much more difficult to hit you. A Soldier will typically aim his Rocket Launcher at your feet. Both you and the Soldier are very effective at close range. A Scout will typically strafe and jump while constantly changing directions to avoid being hit. This generally means that the only help you’ll get during your duel will be from health kits and nearby ammo packs, and only if you manage to control the area around them.

  • Denying an enemy's treat or finishing off a seriously wounded foe.
  • Killing the enemy Medic is a Scout's primary objective.
  • Giving support to the Demoman, the Engineer and the Medic by preventing other Scouts from getting to them.
  • Capturing control points and pushing the cart.
  • Scouts require very good coordination and snap reaction times - those who are not quick and nimble will be easily shot down.
  • The Scout has very low health (125 HP), making him fragile.
  • The Scout can capture control points and push payload carts twice as fast unlike other classes.
  • The Engineer's turrets have a slower swing speed - Scouts may be able to take advantage of this shortcoming in very dangerous situations.
  • With double-jumps, you can also pull off aerial tricks by changing your second (third, if you have the Atomizer equipped) jump's trajectory.
  • Speed, high mobility, and the ability to perform double-jumps, which can save the Scout from falling from a very great height.
  • Keep in mind that as a Scout, capturing control points and pushing the cart are your chief duties. When fighting, the Scout's high damage output and mobility makes him one of the best classes for one-on-one combat. These abilities make the Scout both extremely unpredictable and very effective at ambushing. Although the Scout has a low amount of health, this is compensated by the Scout's speed and his ability to double-jump which allows him to easily access alternate routes on many maps. The Scout is the fastest and most mobile class in the game.







    Team fortress 2 scout ekko