

If you don’t have to deal with his Sentry Gun, simply dodge his shots while returning fire. A lone Engineer is a simple target: He’s like you, but with less mobility. However, if he is paired with a Medic or is using the Natascha, it is generally a good idea to retreat to your teammates. You can double-jump over or onto his head to confuse him while continually dealing damage. If you must directly face a Heavy, stay in his face while circle strafing to avoid his fire.

If he is already aware of your presence, try popping in and out from behind cover to reduce the damage you take in-between your shots. The element of surprise is your strongest weapon: You can kill the beefy Heavy with just a few point blank shots, so it's best to attack while he doesn't have his Minigun spun up. His Minigun can mow you down faster than you can land a single shot on him. Be cautious when approaching a Heavy from any range. Stay at medium range to avoid his melee attacks, then close in once he switches to the Grenade Launcher. A Demoman with the Chargin’ Targe is even more vulnerable to weapon heckling. If need be, take alternate routes to avoid his Sticky traps or ambush him. Your speed lets you quickly get within close range of the Demoman, past his Grenades and Stickybombs, where he is weakest and can potentially damage himself. His high damage output means nothing if he can’t hit you. When out in the open, you are easily capable of dodging a Demoman’s indirect projectiles. Avoid facing a Pyro in an enclosed area or narrow corridor, as he can use the compression blast to shove you into a corner for an easy kill. Weapon heckling is less effective against a Pyro, especially if he has the Degreaser, as the ranges of his weapons are comparable to those of yours. Backpedal while whittling away at his health with any of your ranged weapons. You will want to use your speed to keep out of his Flamethrower’s range while staying close enough to deal heavy damage with your Scattergun. It is best not to get hit at all, as the afterburn will take off up to half of your maximum health. If you are having trouble, the Soldier’s slow speed makes him unable to pursue you as you retreat.

It may be optimal to maintain a medium distance from a Soldier so that you have sufficient time to dodge his shots. Use your mobility to never allow the Soldier take the high ground, where he is the deadliest and can freely rain rockets from above. Your speed and double-jumping should be enough to avoid being directly hit by a rocket while nearby cover can be used to avoid the splash damage. If you can stay in the air, he will find it much more difficult to hit you. A Soldier will typically aim his Rocket Launcher at your feet. Both you and the Soldier are very effective at close range. A Scout will typically strafe and jump while constantly changing directions to avoid being hit. This generally means that the only help you’ll get during your duel will be from health kits and nearby ammo packs, and only if you manage to control the area around them.
